Over the many years, I've been playing video games, and more specifically first-person video games, I've noticed a certain aspect that is in many games that I can't quite seem to understand the purpose of. If you haven't noticed from the title, I'm talking about motion blur of course.
Motion blur is the apparent streaking of rapidly moving objects in a still image or sequence of images. It results when the image being recorded changes during the recording of a single exposure, either due to rapid movement or long exposure. Think of it as when you're turning the camera around rapidly or the camera focuses on a gun in the player's hands.
The problem I have with motion blur is that it creates a sense of blindness in some cases in video games. Even in racing games with an over the car view, it seems like everything around is blurred and not properly textured. Whenever I want to look around in-game to enjoy the scenery or I'm in the middle of a fire fight, the sudden camera movement causes motion blur that I find disorienting. Whenever I'm given the option to turn it off, I always turn it off.
The only reason I could see is using them for PR footage since it looks more
cinematic when viewed as a trailer or machinima. But during normal gameplay,
what is the purpose? Our eyes already account for the effects. Motion blur
simply blurs the screen excessively to the point of annoyance. Depth of field
on the other hand chooses for the player where to focus. Why would I want that
loss of freedom? Our eyes naturally blur whatever we're not focusing on. Say
it's a first-person shooter and I look at my gun, my eye naturally blurs the
background, and vice versa. If the game is forcing the peripheral to be blurred
and I want to glance over to the side of my screen to spot an enemy without
moving, I am instead shown a blurrier image. I can't imagine a scenario I would
ever want this. Games aren't still images or movies where we need to be shown
where to focus, so why do game developers keep including these useless
features?
I think this is part of the overall emphasis
on post processing effects the last 5 years or so, the large majority of which
make the game look or play worse. Light bloom is another culprit but at least when
done minimally it can add to the imagery and realism. I must admit though, I
can't think of a time this was ever the case. For the most part, post processing effects simply serve
to make the image look blurrier. If game developers focus on the core tenants
of textures, models, and lighting, and use the post processing for subtle
improvements, I think we'd be better off.
What do any of you guys think? Do any of you enjoy the use of motion blur, or does it just give you a headache like it does to me. Also, if any of you know any uses of motion blur that were used well, please comment about them below. I would like to know from anyone. Until next time.
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